Privacy policy
Gelopard is the trade name of Hedvig Holding AB, which is the controller for the personal data described here.
This policy covers the website at gelopard.com. Apps and games published under the Gelopard name link to this policy from their store listing, and each gets its own section below before it ships. Dibs is the exception: it stays web-only and keeps its practices published where it's played, linked from its section instead of duplicated here.
The contact form is the only part of this site that collects anything. Sending it records six things:
Nothing else is collected. There is no account, no payment and no profile.
The processing rests on legitimate interest under Article 6(1)(f) of the GDPR: answering enquiries that were sent voluntarily, and keeping the form working for everyone else.
You are not asked for consent, because none of this is separable from the act of sending a message. If you would rather not supply it, write to contact@gelopard.com directly instead of using the form.
Nothing is archived past those windows.
No one else for this site. The apps below name any processor of their own -- RevenueCat, Inc. (United States, standard contractual clauses) handles in-app purchases for Wake Alone, Skugga and Tillsvidare. Nothing anywhere here is sold, shared for advertising, or used to train anything.
This site sets no cookies. There is no analytics, no tag manager, no embedded third-party content and no tracking pixel. Nothing follows you between pages.
Wake Alone reads episodes from JSON and plays them entirely in your browser or app: there is no server involved in the story itself. What can leave your device is described below; the play data is on by default and can be switched off at any time, the purchase data exists only in the app and only if you buy something.
No cookies, no ads, no accounts. See RevenueCat's own privacy policy for how it handles the purchase data above.
Dibs stays web-only, so its practices are published where it's played rather than duplicated here: dibs.urdr.dev/privacy.html. The controller details above apply there too.
Skugga keeps level progress, stars, settings, tutorial state and the thumbs-up or thumbs-down you can give a level in this browser's or app's local storage. That never leaves your device.
The counters go to the game's own address, skugga.gelopard.com, and the feedback form to skugga-curator.urdr.dev; both are services operated by Gelopard (Hedvig Holding AB), the same controller named above, even though the second address sits on the urdr.dev domain rather than gelopard.com. Purchases go to RevenueCat instead, and only in the app.
No accounts, no ads. Turnstile processes your IP transiently at Cloudflare's edge to run that check; Gelopard does not receive or store it. See RevenueCat's own privacy policy for how it handles the purchase data above.
Under the GDPR you can ask for a copy of what is held about you, ask for it to be corrected or erased, object to the processing, or ask for it to be restricted. Write to contact@gelopard.com. For erasure specifically, deleting your data sets out what each app can delete, what it cannot, and what to include so a request can be matched.
The 30-day window above only covers the contact form: a request about a message you sent through it will find nothing left after that. Wake Alone's play-data records and RevenueCat's purchase records are never linked to an identity, so there is nothing to look up against a request either. Skugga's counters and feedback follow the separate retention windows stated in its own section. Tillsvidare's synced save can be erased from inside the game, and expires on its own after twelve months without use; its counters are never linked to anyone. Dibs keeps no personal data to request in the first place.
If you believe the processing is unlawful you can complain to the Swedish Authority for Privacy Protection, imy.se.
Changes are published on this page. There is no mailing list to notify.
Universes is still in development and isn't published anywhere yet. It has no accounts, no ads, no telemetry and nothing to buy. Run progress, permanent unlocks, achievements and the archive are held on your device and never leave it.
One thing does reach a server, and it is the only thing that does.
This section will be revisited before the game ships, and again if it ever gains a purchase path or anything else that leaves the device.
Takapa runs in the browser at takapa.gelopard.com and as an app from Google Play, on phones, tablets and Android TV. It collects nothing. There are no accounts, no ads, no telemetry, no purchases, and no saved progress: the game keeps a score for the round being played and forgets it when the round ends.
Once the page has loaded it makes no requests at all, in the browser and in the app alike. It is a game for a small child and whoever is sitting next to them, and it is built so there is nothing to hold.
Cloudflare serves the page and sees the request the way it sees any web request, including the IP address it came from, under its own standard logging. Gelopard keeps no record of who played.
This section is revisited if the game ever gains an update check, a saved high score or anything else that leaves the device.
Deep Drop is still in development and isn't published anywhere yet. It has no accounts, no ads, no telemetry and nothing to buy. Coins, upgrades, unlocks, the best depth and the settings are held on your device and never leave it.
One thing does reach a server, and it is the only thing that does.
This section will be revisited before the game ships, and again if it ever gains ads, a purchase path or anything else that leaves the device.
Tillsvidare runs in the browser at tillsvidare.gelopard.com and as an app from Google Play and the App Store. It has no accounts and no ads. What it keeps stays on your device unless you ask it to travel: the name you type on the start screen, the week in progress, your career (levels, achievements, wardrobe), whether sound is on, a random player id the game made up on first launch, and a few things it remembers you already saw or said no to (the browser's offer to add the game to your home screen; the app's notice that a newer version exists; a pack notice on the start screen; which posters on the office bulletin board you have opened). The browser version also keeps a copy of its own files so the last loaded version plays without a connection. Clearing the site's data, or the app's data, removes all of it.
Three things can leave the device, described below. The counters are on by default and can be switched off; the sync happens only after you link a device yourself; the purchase data exists only in the app.
The app asks the store once per launch whether a newer version exists, through Google Play's or Apple's own update mechanism, which carries the app's identity and version and nothing about you; the browser version makes no requests beyond loading the page itself. A shared card is a link you paste yourself; it carries only the numbers on the card, and the page behind it is drawn from those numbers by the game's own server code, with no record kept. Cloudflare serves the page and sees the request the way it sees any web request, including the IP address it came from, under its own standard logging. See RevenueCat's own privacy policy for how it handles the purchase data above.
Tussock is a toy with nothing to achieve, in the browser at tussock.gelopard.com and as an app on Google Play and the App Store. It has no accounts, no ads, no analytics and nothing to buy. Nothing about you is collected, and nothing about you leaves the device.
The server that serves the web version keeps no analytics; it sees the request the way any web server does. This section changes the same day the app gains anything else that leaves the device.