Skugga
A game of light and shadow. Drag every figure into the dark before the light reveals you.





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Skugga is Swedish for shadow. That is the whole game: put every figure somewhere the light can't reach.
Each level is a small top-down room. Lamps, walls, obstacles. Drag the figures into cover, then reveal the light and see whether you read the room right. The shadows come from the actual geometry, not from painted-on art, so a figure is safe only when no light reaches it. From any lamp. At any point along a moving lamp's path.
The catch: on most levels the shadows stay hidden while you place. You have to reason about where the light will fall. And a failed attempt tells you nothing at all, so brute force gets you nowhere.
What is in it
51 puzzle levels across four sets, each built on a different rule:
Rooms. Walls, pillars, and what a cast shadow does with them.
Mirrors. Light bounces, and the safe spot is rarely where you first look.
Glass. Light goes through. Figures don't.
Facets. A beam splits in two, and the room you thought you had read changes on you.
Then 36 race levels in three sets. One-touch sprints, clock as the opponent.
Three stars a level for speed, plus a hidden shadow star for the solution you weren't supposed to find.
How it is built
Most levels are generated procedurally, then curated by hand; most of the base set and the three optics teaching levels are hand-built instead. Every level, however it started, gets scored for difficulty and checked by a solver, and a person decides whether it ships. Plenty don't. Nothing unsolvable reaches you.
The quiet parts
Plays offline, all of it. No accounts, no sign-up, no ads, no subscription. The first 12 levels are free. One purchase, once, unlocks the other 75.
Progress stays on your device. The game does send anonymous statistics about which levels are proving too hard, with no account and no device identifier attached, and you can switch that off in Settings.
Privacy policy: https://gelopard.com/privacy#skugga