APP-04 / Web · Android

Universes

A calm, mobile-first roguelike space exploration game. No combat. Explore procedurally-generated hex-grid universes, discover sectors, planets, and artifacts, and run out of fuel, naturally ending each run. Permanent unlocks carry across runs.

World
FIG-01 · World · 1080x1920
Reticle
FIG-02 · Reticle · 1080x1920
Customise
FIG-03 · Customise · 1080x1920
Cosmetics
FIG-04 · Cosmetics · 1080x1920
Run complete
FIG-05 · Run complete · 1080x1920

TITLE

StatusAlpha
PlatformWeb · Android
Contents16 upgrades, 38 archive entries
DistributionFree
OfflineYes, with an update check
Data collectionNone
Store setsphone · tablet-7 · tablet-10

BUILD

RuntimeGodot 4.6
ShellGodot export
Version0.10.0
Store idcom.gelopard.universes
Source

LISTING / Play

Universes is a game about flying somewhere new and then running out of fuel.

There is no combat in it. Nothing attacks you, you carry no weapons, and there is no health to lose. The only number that moves is the fuel in the tank, and it moves only when you decide to go somewhere.

How a run goes

The map is a hex grid, drawn as thin wireframe lines over black. You start in one sector with a full tank. Drag to choose somewhere to fly and the ship travels there, spending fuel by the distance. Survey a sector and its planets appear. Survey a planet and you learn what it is: a gas giant, an ice world, an ocean world, a volcanic one, a ruin, or a derelict.

Some of that gives fuel back. Extracting from a planet pays out at once. Lingering in orbit pays slowly instead, so staying is a bet against the distance you still wanted to cover. Anomalies are the gamble: four kinds, each able to hand you fuel, take some away, or leave you a fragment of the archive.

Then the tank empties, the engines go quiet, and the ship coasts on whatever speed it had. That is the ending, not a failure. There is no death screen and nothing to retry. The run closes with a page of what you found, and the next one begins in a universe generated fresh.

What carries over

Runs end. Progress does not. Sixteen permanent upgrades sit behind seventeen achievement ladders across five families, and they change the ship you start with rather than the score you finish on: cheaper travel, better extraction, more extraction bots, range rings while you drag, a fuel estimate along the travel line. Sixty-eight tiers in all, and the archive keeps thirty-eight catalogue entries in four series for the fragments a run turns up.

The quiet parts

No ads. No second currency: fuel is the only resource in the game. No account, no sign-up. Your progress stays on your device.

The game plays offline. Once per launch it asks a server whether a newer build has been published, gives up after three seconds, and stays silent if the answer is no or if there is no connection. That is the only network request it makes, and it sends nothing about you.

Portrait, one thumb. Put it down mid-run and pick it up later: the run is saved where you left it, and a planet you were lingering over keeps paying while the app is closed, up to its cap.

Privacy policy: https://gelopard.com/privacy#universes